Unnannounced/Cancelled Video Game Project - for THQ Nordic
Concept Art and Look Development
Explorational works mostly focussing on character design, made during the preproduction phase for for a video game project, which was supposed to expand an existing IP.
"Knights": Technologically advanced and heavily armored.
basic suit design: exploring options for modular elements and variations
basic suit design: exploring options for modular elements and variations
basic helmet design: exploring options for modular elements and variations
material definition
basesuit and armor layering
exploring female armor and character design
guard + equipment
thumbnails
Basesuit Development and Bodymodification:
basesuit overview
basic structure options for basesuit and variants
basic structure options for basesuit and variants
attachment point options for cloth
drug enhancement
combining body modification and armor / gear
prosthetic options
"Trappers": Low-Tech, using natural resources,
alchemy and hunting in the wilderness to survive.
alchemy and hunting in the wilderness to survive.
design A - layering of elements + variants
design B - layering of elements + variants
material definition
V1 - Layering
V2 - Layering
bone decor
examples: armor and attachment options
armor and attachment options
armor and attachment options
armor and attachment options
general population
job options
design exploration
design exploration + layering
design exploration + layering
design exploration
design exploration
design exploration
Additional sketches and concepts
for environment and gameplay elements:
for environment and gameplay elements:
GOO - Environment
GOO - Affected Nature
GOO - Victims
Protection Spells
Protection Spells
Protection Spells
Protection Spells - Poles
Protection Spells - Shrines
"Techmages": Giving up their humanity in trade of power.
corruption progression
corruption progression
corruption vfx
basesuit design
full design
full design - layering
armor shape options
armor designs + variants
armor designs + variants, cloth and masks
masks and headgear options and combinations
exploring details
exploring material options
exploring shape options
early explorations, general population
early hairstyle exploration
gameplay options
gameplay options
gameplay options - enemies
"Survivors": people caught in the in-between,
scavenging and managing the hardships.
scavenging and managing the hardships.
Sketches
Sketches - Layering
Material Overview - V1
Layering V1
Material Overview - V2
Layering V2
Sketches
Sketches - Layering
Material Overview - V1
Layering V1
Material Overview - V2
Layering V2
Sketches
Children - Accessoires and Items
Material Overview - Child V1
Layering - Child V1
Material Overview - Child V1
Layering - Child V2
Additional Hairstyles
Skin Detail Options